An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
Hello,
I am creating a version of this that works by "painting" instances much like unitys terrain system, but for HDRP. when im dealing with instance numbers that != 2^n, where n >=11, my instances are flickering in and out of existence and acts very glitchy in general. what is the cause of this, and whats the best way of going about fixing it?
Hello, I am creating a version of this that works by "painting" instances much like unitys terrain system, but for HDRP. when im dealing with instance numbers that != 2^n, where n >=11, my instances are flickering in and out of existence and acts very glitchy in general. what is the cause of this, and whats the best way of going about fixing it?