ellioman / Indirect-Rendering-With-Compute-Shaders

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
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improved version of the project #12

Open Milk-Drinker01 opened 2 years ago

Milk-Drinker01 commented 2 years ago

hey guys ive spent the last few weeks working on a version of this that is SRP compatible as well as fixing some of the limitations of this project (such as being limited to powers of 2 for instance counts). it also includes being able to paint instances into your scene like the unity terrain detail system. you can check it out here: https://github.com/Milk-Drinker01/Milk_Instancer01/blob/main/README.md

fangguanya commented 2 years ago

hey guys ive spent the last few weeks working on a version of this that is SRP compatible as well as fixing some of the limitations of this project (such as being limited to powers of 2 for instance counts). it also includes being able to paint instances into your scene like the unity terrain detail system. you can check it out here: https://github.com/Milk-Drinker01/Milk_Instancer01/blob/main/README.md

Nice work!

Godatplay commented 2 years ago

Missed this earlier. Very cool!