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Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
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WOW!
#7
Open
laurentopia
opened
4 years ago
laurentopia
commented
4 years ago
That is all I have to say
That is all I have to say