ellioman / Indirect-Rendering-With-Compute-Shaders

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
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update to 2019.4.11 and add async compute flag #8

Open marwie opened 4 years ago

marwie commented 4 years ago

Just upgrade to 2019.411f1 and added CommandBufferExecutionFlags.AsyncCompute to fix error when running