ellioman / Indirect-Rendering-With-Compute-Shaders

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
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It is not compatible with URP #9

Open CrazyEngine opened 3 years ago

CrazyEngine commented 3 years ago

Error when building apk in Unity 2020.3, while build successfully but show nothing when changing to URP. It should be the shader's problem.

Milk-Drinker01 commented 2 years ago

if you still want help with this, i have created a version that is shadergraph + SRP compatible