We'd like cards with related assets to spawn those in when they're cast.
We should be able to accomplish this with the tagging system and the scripting zone that covers the play area. To break this issue down I'll eventually be creating:
[ ] List of Cards with Object-Spawning Effects
Where I'll compile the cards, what type of items they require, the conditions for spawning the items, and tag them on the back-end.
[ ] Custom Assetbundles
Where I'll keep track of the .unity3d objects I've made and want to make
[ ] Passing Info to Tabletop Simulator
Where I'll explore what method would be best to get information on the backend through to the cards.
Then we can return to this issue and put it all together.
We'll use the tagging system so that we don't need to reference tabletop directly in the tooling. The tags will be inspected by the tabletop scripting area.
We'd like cards with related assets to spawn those in when they're cast.
We should be able to accomplish this with the tagging system and the scripting zone that covers the play area. To break this issue down I'll eventually be creating:
Where I'll compile the cards, what type of items they require, the conditions for spawning the items, and tag them on the back-end.
Where I'll keep track of the .unity3d objects I've made and want to make
Where I'll explore what method would be best to get information on the backend through to the cards.
Then we can return to this issue and put it all together.