elliottomlinson / cardmaster

A simplified tabletop role-playing game emphasizing casual play
https://cardmaster.io
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Rules Card: Glyphs #94

Closed elliottomlinson closed 3 years ago

elliottomlinson commented 3 years ago

Rules Card: Glyphs

See #80. Any glyphs that appear on the cards. Something like:

Glyph Term
⚑ Cast
βœ‹ Hand
🦢 Shift
πŸ‘‰ Force
πŸ‘ Boost
πŸ‘Ž Fluster

We could include their definitions alongside (With our design right now this will only matter for Cast and Hand as the inset text-box on the grey cards can have their definition too)

Glyph Term Definition
⚑ Cast Casting this card causes this effect
βœ‹ Hand Having this card in your hand causes this effect
🦢 Shift Move 1 metre in a straight line
πŸ‘‰ Force Push or pull a visible object slightly
πŸ‘ Boost Increase the result of a roll by 1
πŸ‘Ž Fluster Decrease the result of a roll by 1

Or try to define each as a text substitution. Right now I like this solution best:

Glyph Term Read as
⚑ Cast "Playing this card lets you ..."
βœ‹ Hand "Having this card in your hand lets you ..."

Note: Greys excluded for the moment as we're planning on using a format like this:

Originally posted by @elliottomlinson in https://github.com/elliottomlinson/rpcg/issues/91#issuecomment-891250655

elliottomlinson commented 3 years ago

Copying the latest mention here:

DuncanUszkay1 I'd be curious to hear your thoughts on 'unifying' the effect phrasing to suit a definition scheme like this:

Glyph Term Read as
⚑ Cast "Casting this card lets you ..."
βœ‹ Hand "Holding this card in your hand lets you ..."
  • From #94

Personally I think it's the way to go since it's accessible and the phrasing's mostly arbitrary anyway. I've adjusted a couple of phrasings (ex. 24d9875) to suit it where it didn't make much of a difference - It wouldn't take long at all to double-check the catalogue so don't let that influence your view on it.

https://github.com/elliottomlinson/rpcg/pull/111#issuecomment-892889072