elliotwoods / VVVV.Nodes.Image

DEPRECIATED!!! check https://github.com/elliotwoods/VVVV.Packs.Image
blog.kimchiandchips.com
4 stars 4 forks source link

missing dlls #1

Open sebllll opened 12 years ago

sebllll commented 12 years ago

hi elliot ... tried to compile, but was missing dlls (FreeImage.dll for example)

can you put them into the repo or add a description where to find which dll?

elliotwoods commented 12 years ago

hey! i'll check in mine where i've put that i'll push everything i've got now also note you should work against my 'subrepos' fork of the vvvv-sdk, with this repo inside that one at vvvv45/addonpack/src/nodes/plugins/Image

sebllll commented 12 years ago

is that the subrepo: https://github.com/elliotwoods/VVVV.Nodes.Image ? is that also part of your vvvv-sdk-fork? i don't get your subrepo strategy...

elliotwoods commented 12 years ago

hey! for instance, freeimage for me is in C:\vvvv\vvvv-sdk\vvvv45\addonpack\src\nodes\plugins\Image\FreeImage i.e. the VVVV.Nodes.Image repo is locally mirrored at C:\vvvv\vvvv-sdk\vvvv45\addonpack\src\nodes\plugins\Image\

you can do this by something like:

git clone https://github.com/elliotwoods/vvvv-sdk.git
cd vvvv-sdk/vvvv45/addonpack/src/nodes/plugins
git clone https://github.com/elliotwoods/VVVV.Nodes.Image.git Image

steps 2 and 3 should be automatic but i haven't figured that out yet

elliotwoods commented 12 years ago

also to note this may be a wild goose chase if you're just after metaballs the metaballs shader there is for rendering to voxels, not pixels (i.e. for voumetric displays, not for rendered 3d worlds)

sebllll commented 12 years ago

oh, nono ... the metaball thingy is another one ... but also very interesting... i tried to understand your repo-strategy, because i couldn't compile any of your repos (tried opengl and image) .. and, you're using visual studio 10, right?

elliotwoods commented 12 years ago

elliotwoods on skype. hit me up!

can you describe what you get when you try to compile? you'll have to import all the relevant projects into MyPlugins.sln and make sure the references between them are working