We seem to be sending an image change then an image attributes changed
This can cause issues.
e.g. AsTextureDX11Instance gets that the image is changed, so fills the local converted buffer
then gets an image attributes changed, so reallocated the local buffer (deleting the image).
sending a new image fixes it, but the first frame is always black.
issue seemed to originate from double allocation issue which is now fixed a little with flags
We seem to be sending an image change then an image attributes changed
This can cause issues.
e.g. AsTextureDX11Instance gets that the image is changed, so fills the local converted buffer
then gets an image attributes changed, so reallocated the local buffer (deleting the image). sending a new image fixes it, but the first frame is always black.
issue seemed to originate from double allocation issue which is now fixed a little with flags