Open elliotwoods opened 9 years ago
the alpha is being applied twice. setting the blend mode has no effect (even glBlendFunc(GL_ZERO, GL_ZERO)). Perhaps it's being overriden somewhere? Or isn't being applied to textures?
glBlendFunc(GL_ZERO, GL_ZERO)
the alpha is being applied twice. setting the blend mode has no effect (even
glBlendFunc(GL_ZERO, GL_ZERO)
). Perhaps it's being overriden somewhere? Or isn't being applied to textures?