Closed natxopedreira closed 5 years ago
this is the data coming from the SDK
this is because the head is a leaf node in the skeleton (only has 1 connection)
sorry but it's not something i can fix from my side but you could try to use the Kinect face tracking system instead?
I see, it makes sense. I will take a look at face tracking system Thank you!
The head joint orientation always return 0 however other joints orientation works ok.
ofQuaternion orNeck = body.joints[JointType_Neck].getOrientation(); // works
ofQuaternion orHead = body.joints[JointType_Head].getOrientation(); // 0 value