Adds a very basic, but fast serialization function. However, this method serializes the entire current stack, making it a good choice for:
-Games where the stack is never too big
-Development where there's no need to change dialogue files between saves
And a poor choice for:
-Games with sizeable stacks (visual novels are a big one)
-Development where you need to change dialogue files between saves
An issue will be added to the issue tracker.
Adds a very basic, but fast serialization function. However, this method serializes the entire current stack, making it a good choice for: -Games where the stack is never too big -Development where there's no need to change dialogue files between saves And a poor choice for: -Games with sizeable stacks (visual novels are a big one) -Development where you need to change dialogue files between saves An issue will be added to the issue tracker.