Closed 7sharp9 closed 7 years ago
I've implemented flipY
option for the version 2.0, that is set to True
by default to not unexpectedly break the existing shaders. I also documented that this happens implicitly by default.
As for the rest options, I don't really know if they are useful, because the only way to create a texture is by loading an image. We need more real use cases.
Currently the option
UNPACK_FLIP_Y_WEBGL true
is always implicit, it would be ice if that an other options could be applied with a version ofloadtTextureWithConfig
function or similar: