Open w0rm opened 7 years ago
I really like this idea. Make sure you don't forget your own stuff :grinning: elm-street-404 / elm-mogee
I also have my own small webgl playground here: https://github.com/w0rm/elm-webgl-playground
@avh4 has some pretty cool demos https://github.com/avh4/codevember-2016 (check day 10 and 11)
https://avh4.github.io/codevember-2016/Day10/ https://avh4.github.io/codevember-2016/Day11/
@francisdb thanks! added to the list
Added Elm Terrain by @lepoetemaudit
@w0rm thanks for the add! I'd better get a move on with the migration to 0.18 so at least it's up-to-date - in progress branch here https://github.com/lepoetemaudit/elm-terrain/tree/dj/elm-0.18
This is mine: passiomatic/mage-city.
https://github.com/francisdb/glmorph and +1 for creating a page
Simple game, made for fun: https://github.com/psandahl/count-down
Posted on Slack/Twitter a while ago: https://opensolid.github.io/examples/lighting.html
@ianmackenzie yeah, this looks awesome! Can folks already use it? What is the source code we should be linking to?
@w0rm The source code for that example is at https://github.com/opensolid/scene/blob/master/examples/Animated.elm, although I'm afraid I'm still working on that package so it hasn't been published yet! I'll let you know when it is...
Last month I wrote 1 GLSL shader (in Elm) every day for learning purposes: https://github.com/hendriklammers/month-of-shaders
@hendriklammers pretty amazing collection of old school demo scene effects you got there :-)
I think we need a showcase of the projects that use WebGL. This will help us to raise awareness of the library, overview all the possible use cases, provide more information for the new people.
We can either add a section to the README, or build a small elm app that we publish to http://webgl.elm-community.org.
I can imagine the following sections:
Examples
Something that may fit in webgl examples, but better be kept outside so we don't have to upgrade them each time.
Libraries
Projects
Please mention your project in the comments and I will update this post.