Closed w0rm closed 4 years ago
From https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#Compile_Shaders_and_Link_Programs_in_parallel
Don't check shader compile status until linking fails querying compile status is a synchronous call, which breaks pipelining
From https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#Compile_Shaders_and_Link_Programs_in_parallel