The OES_element_index_uint extension is listed as a "universally supported extension", and enabling it should allow elm-explorations/webgl to support indexed meshes with a basically unlimited number of vertices (theoretically billions instead of the current 65536 vertex limit).
This will also require updating the JS code to use Uint32Array instead of Uint16Array.
The
OES_element_index_uint
extension is listed as a "universally supported extension", and enabling it should allowelm-explorations/webgl
to support indexed meshes with a basically unlimited number of vertices (theoretically billions instead of the current 65536 vertex limit).This will also require updating the JS code to use
Uint32Array
instead ofUint16Array
.