Closed GuillermoBlasco closed 10 years ago
Add the capability and, more important, the decision of to pick objects:
Estimate hours : 1
Scripts: AgentNpc.cs
Method: notAPickUpObject(GameObject o)
Called at: raycastFront(int dist) line:587
notAPickUpObject() returns true if the object is not a weapon or a power up, and return false if it is
Test:
Check if NPC pass through those objects instead of stop in front of them or jump them
This issue require commitment with @armi7 in weapon case
Tested. Well done!
Add the capability and, more important, the decision of to pick objects:
Estimate hours : 1
Scripts: AgentNpc.cs
Method: notAPickUpObject(GameObject o)
Called at: raycastFront(int dist) line:587
notAPickUpObject() returns true if the object is not a weapon or a power up, and return false if it is
Test:
Check if NPC pass through those objects instead of stop in front of them or jump them