elsassph / eaze-tween

Automatically exported from http://code.google.com/p/eaze-tween - see also active fork in development: https://github.com/mayakwd/as3-eaze-tween
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Delay Bug #16

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What I'm doing:
I have a moveClip called "cube",I'm trying to tween both its x&z properties
to 100.When they reach 100,I just tween they back to 0.This works fine.

But in the meantime,I want to delay 1 sec and then tween its roataionX
property to 50.
Cannot explain to well,please take a look at the snippet.txt.
You can see I comment out ".delay(1)",that is because if I use ".delay(1)"
instead of ".to(1,null,false)",the tween I define in Line1-7 will be
kill.And all I can see is the second tween.But if I use ".to(1,null,false)"
instead.I could see the first tween.And that's what I want.

Original issue reported on code.google.com by LiangM...@gmail.com on 14 Apr 2010 at 7:30

Attachments:

GoogleCodeExporter commented 9 years ago
Seems like you have fix this in rev71

Original comment by LiangM...@gmail.com on 14 Apr 2010 at 1:23

GoogleCodeExporter commented 9 years ago

Original comment by philippe...@gmail.com on 9 May 2010 at 5:54