Closed JbIPS closed 11 years ago
Which version of tilelayer are you using?
The last on haxelib: 0.2.7
If you create a TileSprite/Clip, and if you added it to the layer, then the values should be correct. What target (html5/native/...)? Have an example?
I'm targeting Flash. Here an example for a button :
var layer = new TileLayer(tilesheet);
var upState = new TileSprite(tile);
var downState = new TileSprite(tileDown);
var overState = new TileSprite(tileOver);
layer.addChild(upState);
layer.addChild(downState);
layer.addChild(overState);
addChild(layer.view);
layer.render();
This code gives you the result I described in my first comment. When I used Tab key, I saw the focus rectangle, and it was the size the debugger gave me.
The size of layer.view is platform-dependent and will return unspecified results. Don't rely on it.
On Mon, Mar 11, 2013 at 4:00 PM, Jean-Baptiste Richardet < notifications@github.com> wrote:
I'm targeting Flash. Here an example for a button :
var layer = new TileLayer(tilesheet); var upState = new TileSprite(tile); var downState = new TileSprite(tileDown); var overState = new TileSprite(tileOver); layer.addChild(upState); layer.addChild(downState); layer.addChild(overState); addChild(layer.view); layer.render();
This code gives you the result I described in my first comment. When I used Tab key, I saw the focus rectangle, and it was the size the debugger gave me.
— Reply to this email directly or view it on GitHubhttps://github.com/elsassph/nme-tilelayer/issues/12#issuecomment-14717844 .
Philippe
Ok, that's the problem. Are the sizes of TileSprite and TileClip reliable ? Can I access them with the layer ? Thank you
Size of TileGroup is not reliable.
TileSprite/Clip size is reliable. For TileLayer < 0.3 you must first addChild the Tile before reading their .width/.height.
On Mon, Mar 11, 2013 at 5:17 PM, Jean-Baptiste Richardet < notifications@github.com> wrote:
Ok, that's the problem. Are the sizes of TileSprite and TileClip reliable ? Can I access them with the layer ? Thank you
— Reply to this email directly or view it on GitHubhttps://github.com/elsassph/nme-tilelayer/issues/12#issuecomment-14722772 .
Philippe
Ok, thanks a lot !
Hi,
I'm using TileLayer for my UI elements and I've got some problems with the size of my TileClip. Here's my button in the Sparrow XML :
<SubTexture name="continueButton.jpg" x="0" y="0" width="169" height="50"/>
When I use it in my app and read its size I get width=253.5 and height=10024. His there a way to get the real size of the clip ?