Closed FlashTang closed 11 years ago
Multiple spritesheets aren't supported because it goes against the batching optimization that TileLayer abstracts.
Multiple spritesheets should be uses as multiple layers, like: background, level, objects, effects.
setChildIndex needs to be implemented.
Hi elsassph Is there a way to use more than 1 SparrowTilesheet in single TileLayer instead of create a new TileLayer ? (2048x2048 is full ,needs more textures )
Can you make a SuperTileLayer.hx in future version ?
since "multi TileLayers" are difficult to manage
and is there a way to use setChildIndex ?
Thank you very much
-Tang