elsewhat / meebits-blender-utils

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VRM Export (beta) - 001.06 - Improve geometry of mesh by deleting internal faces if possible #8

Closed elsewhat closed 3 years ago

elsewhat commented 3 years ago

See manual steps which are generally very hard to replicate with code https://youtu.be/H7NF_4hhlN4?t=85

Want to delete these internal faces image

elsewhat commented 3 years ago

Looks promising if we can trigger from code Edit mode . Select -> Select all by trait -> Interior faces image

elsewhat commented 3 years ago

Doesn't always work perfectly, so a different method needs to be used image

elsewhat commented 3 years ago

Tested Edit Mode->Faces -> Mesh -> Cleanup -> Limited disolve with option Delimit material image

Reduces faces dramatically, but not a pretty sight in vrm viewer (though that could possibly be improved by adding geomtry afterwards) image

elsewhat commented 3 years ago

Fixed by using solid model. Leaving the branch https://github.com/elsewhat/meebits-blender-utils/tree/avoid-neighboring-faces open for now