eluancm / quake-gamecube

My port of Gamecube Quake to the Nintendo Wii with new features like hardware rendering and network
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No Network/Online Play #24

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Should connect to the quake servers using wi-fi.

Original issue reported on code.google.com by fahee...@gmail.com on 4 Aug 2008 at 4:16

GoogleCodeExporter commented 9 years ago
It hasn't been added yet...

Original comment by tbang...@gmail.com on 9 Aug 2008 at 3:09

GoogleCodeExporter commented 9 years ago
Well... typing the server address on quake was a pain in the a$$...
Maybe it can have some half life style of searching online server games?

Localgame and compatibility with ds and pc probably is easy..

Original comment by visio...@gmail.com on 9 Aug 2008 at 6:13

GoogleCodeExporter commented 9 years ago
A master list isn't exactly the easiest thing to do. You would have to code the
master server first. Then code support for it into Quake (which you could 
modify how
the favorites/LAN [don't remember, may be Q2 I'm thinking of] currently in there
works). And then to get the list to work with DS,PC,etc. you would have to 
change the
code in those.

And even after all that you would have to have someone hosting the master 
server.
Personally I'll be happy with typing the IP and possibly a fav list that pings.

Original comment by kmarvell...@gmail.com on 12 Aug 2008 at 4:36

GoogleCodeExporter commented 9 years ago
Couldn't the client just be made to be QuakeWorld compatible?  I would assume 
that'd
be the simplest approach to the master server problem.

Original comment by shoebe...@gmail.com on 16 Aug 2008 at 6:00