eluancm / quake-gamecube

My port of Gamecube Quake to the Nintendo Wii with new features like hardware rendering and network
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Rumble support #26

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Add rumble support.

Original issue reported on code.google.com by elua...@gmail.com on 15 Aug 2008 at 3:12

GoogleCodeExporter commented 9 years ago
I added the rumble support and I made some other improvements to make most of 
the modifications to work. I don't know how to contact Eluan to submit these 
changes.  

Original comment by olimpier...@gmail.com on 7 May 2011 at 8:22

GoogleCodeExporter commented 9 years ago
Hello, you can contact me via eluancm at gmail, I'm interested in seeing how 
you integrated rumble into quake, which doesn't support it natively. (some 
ideas are on some EF_ effects, health reduction, sudden velocity changes 
(recoil), etc.)

Original comment by elua...@gmail.com on 7 May 2011 at 3:43

GoogleCodeExporter commented 9 years ago
I sent you an e-mail at the address you specified and to wiibrew forum as well.
I tried using the rumble after a health reduction but it was not perfectly 
synchronized with the game. So I decided to introduce a new Rumble function in 
the Quake GX code which can be called from the Quake C code scripts. In the 
function you can set the timing of the rumble. With this solution you have to 
modify and compile also the original Quake C scripts where you can insert the 
rumble where you prefer. Currently I inserted the rumble in the shooting and in 
the falling.  Unfortunately with this solution you should also have the 
original Quake C scripts of the other modifications to make them work.

Original comment by olimpier...@gmail.com on 23 May 2011 at 3:08