Open GoogleCodeExporter opened 9 years ago
Since I don't have a widescreen TV, could you please tell me exacly what does
this
patch do?
It stretches the screen to 16:9, or it cuts he top/bottom to create a better
16:9
illusion? Or whatever else...
Original comment by elua...@gmail.com
on 9 Sep 2008 at 9:48
If you want to see some examples or maybe talk to some devs who have fixed this
for
their own apps, check out Wii Solitaire, MplayerWii, or ScummVM. All have
source
available. ScummVM Wii is maintained by dhewg who has also been involved with
the HBC
and the DVD version of MPlayer and has some knowledge about this, since he
claims to
have fixed it for those apps. However, I did try scummvm and the different
overscan
settings he used didn't go quite high enough to reach the edges of my screen...
whereas in WiiSolitaire and MplayerWii, the fix worked beautifully.
Anyways, thanks for accepting. :)
Original comment by bobberts...@gmail.com
on 11 Sep 2008 at 11:03
Meh, forgot to set the owner to me, no wonder I didn't receive your reply by
email,
sorry for that. (I wasn't checking the site because I was training hard for the
ACM
Internaional Collegiate Programming Challenge for some weeks, because of the
national
phase.)
I will talk wil other developers about wide screen support. Thank you.
Original comment by elua...@gmail.com
on 26 Sep 2008 at 12:29
I love you for trying to fix this, but your overscan slider only adjusts
vertically.
While it does help to stop the top and bottom edges from being off screen, it means
I've still got those nasty black bars at the sides.
Original comment by bobberts...@gmail.com
on 27 Sep 2008 at 11:53
Disregard that last comment. You must not have actually intended that as a
fix. My
mistake.
Original comment by bobberts...@gmail.com
on 27 Sep 2008 at 11:55
Adjusting horizontally may be possible, but that won't be proper widescreen
support, as it would only stretch the screen.
As I don't have a widescreen tv/monitor, could you please tell me if the game
view
area is increased when using widescreen, compared to 4:3?
(i.e.: libogc detects 16:9 from the wii configs and sets the mode
aproppriately,
but the screen isn't stretched enough when rendering)
Original comment by elua...@gmail.com
on 28 Sep 2008 at 4:53
The wii settings don't actually have any effect. Neither does using standard AV
versus YPbPr. The results are always the same. But you are at least partially
correct in that the picture is stretched horizontally as opposed to displaying
correctly in 4:3 aspect. Obviously isn't stretching all the way across the
screen -
thus leaving the black bars.
As you suggest, proper wisescreen support would involve setting a different
resolution. Horizontal overscan could work in combination with the vertical
overscan
if you were also able to adjust the position of the HUD bar and the on-screen
messages, but that's just not proper support. I'd gladly settle for it though.
Thanks.
Original comment by bobberts...@gmail.com
on 2 Oct 2008 at 7:18
...
rmode = VIDEO_GetPreferredMode(NULL);
if( CONF_GetAspectRatio() )
{
rmode->viWidth = 678;
rmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678)/2;
}
...
Original comment by bobberts...@gmail.com
on 4 Oct 2008 at 1:23
Original issue reported on code.google.com by
bobberts...@gmail.com
on 23 Aug 2008 at 5:57