elucideye / acf

Aggregated Channel Feature object detection in C++ and OpenGL ES 2.0 based on https://github.com/pdollar/toolbox
BSD 3-Clause "New" or "Revised" License
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Make ACF GPU (OpenGL ES) acceleration transparent #15

Closed headupinclouds closed 6 years ago

headupinclouds commented 7 years ago

Currently, GPU acceleration is managed explicitly by the drishti::hci::FaceFinder pipeline. This could be hidden within an ACFPyramid class. The GPU version will initially be limited to 7 and 10 channel computation: (LUV)M012345

Migrated from: https://github.com/elucideye/drishti/issues/373

Some discussion here: #13

headupinclouds commented 6 years ago

closing in favor of more specific #54