compute FPS for full pipeline process (including IO)
add ACF_OPENGL_ES3 option to support PBO texture reads
Note: Android is currently spending much of its time in the ACF pyramid read/retrieval, unlike iOS, which uses the very efficient iOS texture cache mechanism. The optimized GraphicBuffer mappings in ogles_gpgpu are not possible in recent Android releases since dlopen/dlsym calls to systems libs are blocked entirely.
Note: Android is currently spending much of its time in the ACF pyramid read/retrieval, unlike iOS, which uses the very efficient iOS texture cache mechanism. The optimized GraphicBuffer mappings in ogles_gpgpu are not possible in recent Android releases since dlopen/dlsym calls to systems libs are blocked entirely.