When extracting attributes and uniforms from WebGLPrograms, the provided GillWebglService uses WebGLActiveInfo objects to detect a number of things about the attribute or uniform being extracted. One of the properties available is size, but so far I have not found a use for it, so it is being ignored.
When extracting attributes and uniforms from
WebGLProgram
s, the providedGillWebglService
usesWebGLActiveInfo
objects to detect a number of things about the attribute or uniform being extracted. One of the properties available issize
, but so far I have not found a use for it, so it is being ignored.