Currently, these definitions are placed along side the WebGLService initialization, but it is probably better to lump them in with the initialization of the map that is going to hold them anyway. Doing so may remove the need to expose run time customization of these types, which may or may not be a good thing.
Currently, these definitions are placed along side the
WebGLService
initialization, but it is probably better to lump them in with the initialization of the map that is going to hold them anyway. Doing so may remove the need to expose run time customization of these types, which may or may not be a good thing.