Open Qazplm601 opened 7 years ago
I second this ticket.
Didn't get a notification about this issue, sorry.
Not sure how Hardcore Darkness works; will need to look into it.
Also, Elucent's Albedo isn't dead, though I'm not sure how much he cares about compatibility with other mods.
Quick question, though. @Falkreon has been doing some overhauls to the light shader recently; does this issue still manifest on a 2.0.2 build?
Interesting! That's not distance fog, that's changes to the vanilla lightmap. I'd love to know if having AlternativeNightSkyLight set to false fixes this, as it tampers with the blue values in the lightmap - The issue might even be present without Mirage/Albedo.
The other thing you could test is whether turning smooth lighting off forces the yellow into distinct per-block steps. That'd mean it's 100% a lightmap issue.
sorry, forgot about this. it is still an issue with the 2.0.2 build, AlternateNightSkyLight=false does not fix it, and it does seem to be affected by smooth lighting.
(without/with) https://i.imgur.com/KXokjd1.png https://i.imgur.com/uMp6TsN.png
(posted this on the Albedo github before I knew this was the updated version, whoops! seems the bug is still the same though.) When using the hardcore darkness mod and Mirage, if you use a potion of Night vision, instead of being lit up normally, dark areas are lit up in a yellowish tint.
Screenshot of the issue: https://i.imgur.com/36Pd7kD.png
EDIT: for some reason this only occurs in dark areas underground and underwater, it does not happen above ground at night, from my testing.
Thank you!