In this VR era, Web3D libraries needs to achieve higher performance in the future.
Currently, GLBoost is transitioning from ECMAScript 2015 to Flowtype to improve development efficiency.
Once this is done, it will also be easier to migrate to the same type annotation language TypeScript / AssemblyScript.
Considering the advantages of performance, I think that it is preferable to choose AssemblyScript rather than TypeScript.
In this VR era, Web3D libraries needs to achieve higher performance in the future. Currently, GLBoost is transitioning from ECMAScript 2015 to Flowtype to improve development efficiency. Once this is done, it will also be easier to migrate to the same type annotation language TypeScript / AssemblyScript. Considering the advantages of performance, I think that it is preferable to choose AssemblyScript rather than TypeScript.