Either preloaded or instantiate them somewhere in the main menu so they aren't cached during gameplay.
This would prevent that giant lag spike that occurs everytime someone plays on the browser.
It happens the first time the particle emitters play. I'm pretty sure this has to do with the caching the shader though and not the emitter.
Either preloaded or instantiate them somewhere in the main menu so they aren't cached during gameplay. This would prevent that giant lag spike that occurs everytime someone plays on the browser. It happens the first time the particle emitters play. I'm pretty sure this has to do with the caching the shader though and not the emitter.