emanisgrand / boost

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UNIT TEST: Collision & Masking Layers For All Levels #27

Open emanisgrand opened 5 months ago

emanisgrand commented 5 months ago
  1. Get GUT from the Asset Library
  2. Activate GUT
  3. Add a Test Runner Gut Node. Run it with CTRL + R
  4. Create the Test -> Unit directory
  5. Follow the Gut tut

Proceed to write a test case that ensures every level follows the convention that is explained in this issue:

Layer Name
1 player skeleton
2 walls
3 player collider

Walls & Obstacles:

Player

Originally posted by @emanisgrand in https://github.com/emanisgrand/boost/issues/17#issuecomment-1885580710