emanisgrand / silver-somma

vr project one
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Implement VR-Compatible Humanoid Rig for Player Representation #9

Open emanisgrand opened 10 months ago

emanisgrand commented 10 months ago

Overview

We are working on integrating a humanoid rig to represent the player in our VR environment. This rig will eventually be scaled to a mech-like avatar. The goal is to map the player's real-world VR movements to the avatar within Godot.

Objectives

Key Challenges

Potential Solutions

Additional Notes


This ticket outlines the requirements and challenges for integrating a humanoid rig into our VR project in Godot. The implementation will involve several phases, including rig setup, VR tracking integration, and continuous testing and optimization.

emanisgrand commented 10 months ago

image This is totally not the inspiration for this issue.