Closed ghost closed 4 years ago
Hello
I have this issue too, will there be an update soon that fixes this?
Otherwise great asset, many thanks to you.
Is this issue relative to the new 2.2.0 or are you talking about the old 2.1.7?
I am using the new version 2.2.0. also with IL2CPP backend, not Mono. I have checked the paths multiple times, used different versions of the paths, but nothing is working.
Edit: It is working fine with Mono backend. Awesome asset!
Can you share with me your logs from 2.2.0?
These are the logs from the player.log:
ArgumentException: Invalid path
at System.IO.Path.GetDirectoryName (System.String path) [0x00000] in <00000000000000000000000000000000>:0
at MHLab.Patch.Core.Settings..ctor () [0x00000] in <00000000000000000000000000000000>:0
at MHLab.Patch.Launcher.Scripts.Launcher.Awake () [0x00000] in <00000000000000000000000000000000>:0
Ok, I'll take a look at this under IL2CPP!
I solved this issue! It will be included in the next 2.2.2 release.
Perfect, thank you very much.
The Launcher does not function when deployed with the il2cpp scripting backend.
The output log shows an
ArgumentException: Invalid path
was thrown.