Closed emartinez-dev closed 10 months ago
Implement lighting management to handle different types of light sources, such as point lights and their effect on objects in the scene.
Light (L): L <x,y,z coordinates> <brightness ratio> <R,G,B colors>
L <x,y,z coordinates> <brightness ratio> <R,G,B colors>
This is almost finished, but we still need to implement the Specular light or the phong reflection model
Implement lighting management to handle different types of light sources, such as point lights and their effect on objects in the scene.
Light (L):
L <x,y,z coordinates> <brightness ratio> <R,G,B colors>