Open GoogleCodeExporter opened 9 years ago
This is a known issue and in fact texture2DLod call is imported wrongly from
the parallax.glsllib into the frag file, where it cannot be used by the GLSL
spec, even though some OpenGL implementations will allow it. Assigned to the
shader gurus ;)
Original comment by normen667
on 23 Nov 2011 at 12:01
Issue 473 has been merged into this issue.
Original comment by ShadowIs...@gmail.com
on 29 May 2012 at 2:47
Original issue reported on code.google.com by
hannes.n...@me.com
on 22 Nov 2011 at 2:38