The getPositionWorldOnA method in the class
com.jme3.bullet.collision.PhysicsCollisionEvent of the native bullet module is
defined like this:
public Vector3f getPositionWorldOnA(Vector3f positionWorldOnA) {
getPositionWorldOnA(positionWorldOnA);
return positionWorldOnA;
}
When this method is called, it will loop until the stack overflows.
Original issue reported on code.google.com by christop...@gmail.com on 31 Mar 2014 at 6:51
Original issue reported on code.google.com by
christop...@gmail.com
on 31 Mar 2014 at 6:51