Open zivandar opened 5 years ago
Could you please send some screenshots to show the problem?
Of course I'm sending it right away.
![Uploading Screenshot_5.png…]()
That is the problem :( :(
So the first problem is not actually a problem, because that is how RoadArchitect works (it bends the invisible parts of the mesh underneath the road).
The second problem is not supposed to happen. Can you describe the steps necessary to reproduce that?
First, create a path, then combine the start and end of the path, start adding an edge object to the paths, this error occurs.
combine the start and end of the path
What do you mean by this?
Combine the first node with the last node.
You mean making a road loop?
Yol döngüsü yapmak mı demek istiyorsun?
Yea, That's it.
Thanks for your interest.Does breaking invisible parts of the network down the road lead to an increase in the drawing call? How do I add edges and hyperlinks I create with Blender? I wish I could add a fence, but I couldn't.
How do I add edges and hyperlinks I create with Blender? I wish I could add a fence, but I couldn't.
I am not sure. At this point I am just trying to maintain the project for those still using it. There are probably better solutions out there.
Does breaking invisible parts of the network down the road lead to an increase in the drawing call?
In theory, yes, but there haven't been any performance issues thus far on desktop and mobile.
hyperlinks
Translator issue? I am not sure what you meant by this.
köprüler
Tercüman sorunu? Bununla ne demek istediğini anlamadım.
Yea,My fault.I meant bridges.
What's this problem caused?By the way,thanks again.
It's probably an issue relating to the way the edge object calculation is handled when the road loops. Ring roads were unsupported in the older RoadArchitect and still have issues in my version (as you have seen).
Unfortunately, I don't have time to investigate exactly why it happens at the moment. If @FritzsHero is willing to look, that would be great, otherwise I would suggest avoiding looping roads for now.
Intersections have a lot of problems right now. There is also a bug, which creates a mesh from the Intersection to the origin of the RoadSystem, for whatever reason. This occurs when you connect 2 Roads together. I am currently working on small improvements, but I do have planned on improving the Intersections. Also roundabouts are something, which I have personally planned, but it is a lot of work to be done until we get there.
When creating an intersection, mesh networks are broken. When I combine the starting and ending points of the path, the line of the objects is broken. I am currently using the project.If you fix it, I'd appreciate it.