If really ambitious, an option for purely custom table where every individual level is picked type and boost wise. Maybe repeating last level or cycling through from the start if uncapped. (skipping levels with max mods/traits) Like
{
"pickaxe": [
"capped":true, #if false, would give 11 at 12 and onwards, infinite modifiers in this case
"cycle":false, # if true and capped:false, would go from 11 to 1 repeatedly, skipping maxed mod: and trait: like reinforced 11 or luck 4, haste has no cap, traits don't stack, mininglevel shouldn't stack, etc
1: [mod:duritae,1],
2: [mod:haste,1],
3: [mod:luck,1],
4: [stat:speed,0.5],
5: [trait:magnetic,1],
6: [mod:duritae,1],
7: [stat:mininglevel,1],
8: [mod:random,1],
9: [mod:random,1],
10: [mod:soulbound,1],
11: [stat:modifier,1]
]
}
If really ambitious, an option for purely custom table where every individual level is picked type and boost wise. Maybe repeating last level or cycling through from the start if uncapped. (skipping levels with max mods/traits) Like