Closed jchung01 closed 1 year ago
Could not reproduce the ID issue, both by using a Logic Programmer and by just spawning in a variable card with /give @s integrateddynamics:variable 1 0 {_type:"valuetype",_id:0,typeName:"valuetype.valuetypes.integrateddynamics.recipe.name",value:""}
. In both cases the texture showed without problems. Someone on Windows also tested and it worked for them.
AKA me.
Could not reproduce the ID issue, both by using a Logic Programmer and by just spawning in a variable card with
/give @s integrateddynamics:variable 1 0 {_type:"valuetype",_id:0,typeName:"valuetype.valuetypes.integrateddynamics.recipe.name",value:""}
. In both cases the texture showed without problems. Someone on Windows also tested and it worked for them.
Oh you're right, those two methods do result in cards with correct textures. More specifically I was talking about textures in the readers and cards made by putting them in a reader (as seen in the screenshot). For example, I placed a redstone reader + logic cable and the GUI is as shown in the screenshot with missing textures. Placing a card in any of the redstone reader's options results in a card with missing textures. Seems like any card that has an "aspect" tag?
Here's the mod list
All should now be fixed except for the Project Red issue.
Can you check if the Project Red problem still occurs in E2EU when using v0.2.3, and if so, send the log file? Tried to add some more logging around textures.
Looks like the issue still exists, using:
Here's the log latest.log, which suggests an issue with JourneyMap trying to get the gate texture for its color. After removing JourneyMap though, the item and in-world texture still look the same. latest.log with JourneyMap removed
Can you check this one again in 0.2.9 or 0.2.10? Made another texture-related change.
Yep, looks like it's fixed and the gates look normal now! (checked in 0.2.10)
Using release version VintageFix 0.1.0, first 3 mods are reproducible with minimal mods