embeddedt / VintageFix

FerriteCore and ModernFix venturing into the stone age of 1.12
https://legacy.curseforge.com/minecraft/mc-mods/vintagefix
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Texture oddity with Project Red gates #26

Closed jchung01 closed 1 year ago

jchung01 commented 1 year ago

Using release version VintageFix 0.1.0, first 3 mods are reproducible with minimal mods

embeddedt commented 1 year ago

Could not reproduce the ID issue, both by using a Logic Programmer and by just spawning in a variable card with /give @s integrateddynamics:variable 1 0 {_type:"valuetype",_id:0,typeName:"valuetype.valuetypes.integrateddynamics.recipe.name",value:""}. In both cases the texture showed without problems. Someone on Windows also tested and it worked for them.

MagmaBro123 commented 1 year ago

AKA me.

jchung01 commented 1 year ago

Could not reproduce the ID issue, both by using a Logic Programmer and by just spawning in a variable card with /give @s integrateddynamics:variable 1 0 {_type:"valuetype",_id:0,typeName:"valuetype.valuetypes.integrateddynamics.recipe.name",value:""}. In both cases the texture showed without problems. Someone on Windows also tested and it worked for them.

Oh you're right, those two methods do result in cards with correct textures. More specifically I was talking about textures in the readers and cards made by putting them in a reader (as seen in the screenshot). For example, I placed a redstone reader + logic cable and the GUI is as shown in the screenshot with missing textures. Placing a card in any of the redstone reader's options results in a card with missing textures. Seems like any card that has an "aspect" tag?

Here's the mod list Capture

embeddedt commented 1 year ago

All should now be fixed except for the Project Red issue.

embeddedt commented 1 year ago

Can you check if the Project Red problem still occurs in E2EU when using v0.2.3, and if so, send the log file? Tried to add some more logging around textures.

jchung01 commented 1 year ago

Looks like the issue still exists, using:

2023-06-26_14 09 08 Here's the log latest.log, which suggests an issue with JourneyMap trying to get the gate texture for its color. After removing JourneyMap though, the item and in-world texture still look the same. latest.log with JourneyMap removed

embeddedt commented 1 year ago

Can you check this one again in 0.2.9 or 0.2.10? Made another texture-related change.

jchung01 commented 1 year ago

Yep, looks like it's fixed and the gates look normal now! (checked in 0.2.10)