Closed quentin452 closed 1 year ago
This is a mostly expected side effect of increasing the radius of generated chunks; I don't think it's really possible to fix without reintroducing the original bug. However as you've noted it can be disabled if the added overhead is really a concern. In practice modded worldgen is usually laggy enough that you would need to pregenerate anyway.
When vintagefix is enabled i got higher tps overhead during worldgen
this issue can be fixed by disabling mixin.bugfix.missing_edge_chunks
mods lists :
note :
I used Universaltweaks to use chunkgenlimiter to watch accurate tps usage with patcher mod
videos :
Vintagefix enabled
https://mega.nz/file/HpUEhJzB#TaN04-6Kmpyz2A3nVAEJ5vw8Z-mY8uKJlPnIifnPsyo
Vintagefix disabled
https://mega.nz/file/moFCzYTY#H5cznLNSoNgnZNXfPY7IhJwlBISWW7JiP8MyvDRHBMA