Closed Krutoy242 closed 1 year ago
Most of the errors are caused by 1.12 mods' models often being configured badly and can be ignored unless there is a visible issue in-game. The errors can be suppressed by changing mixin.dynamic_resources.hide_model_exceptions=false
to true in the VintageFix config file, but I leave it on by default so that reported issues contain enough information in the log to fix the issue. It only prints up to 6 errors per mod to avoid the logging causing loading to slow down.
But what about this ~1900 lines of FML errors? Its about 2% of my whole debug.log file. They started to generate when i installed VintageFix.
I can add an option to suppress these in the next release.
Yes please. It would be nice to suppress errors that VintageFix causes.
After installing VintageFix, i got hundreds of new errors in debug.log file.
What do all these errors mean?
Does it mean that some of the VintageFix functionality does not work?
Is there any way I can configure VintageFix to fix these errors myself?
💥77 errors
DynamicModelProvider: Failed to load model
💥4 errors
Early load error for ...
💥31 errors
DynamicBakedModelProvider: Error occured while loading model
💥1 error
FastFileNotFoundException
💥6 errors
Suppressing further model loading errors for namespace
💥1862 lines of
FML.TEXTURE_ERRORS
Its not actually VintageFix error, but was started to be printed after i installed VintageFixâš 18 warnings
Cannot list resources from pack
âš 4 warnings
Path ... is not a valid model location
âš 33 warnings
Can't preload sprite class
âš 2 warnings
Texture ... was not discovered during texture pass
debug.log