The other day I wanted to add "Create physics mods to my build: interactive, valkyrien skies, eureka airships, clockwork". These mods worked, but there was a problem with the creatures not being displayed. I looked for the problem for a long time and it turned out that due to the poor compatibility of these mods with Embeddium, they caused a problem in the rendering of entities. I would like to ask the authors of Embeddium when mod compatibility will appear.
I would remove Embeddium from the build, but my FPS in the game drops significantly.
You may ask why I wrote about this on Github?
I just wanted to ask when these mods will be compatible.
Reproduction Steps
Install these mods:
Create
Clockwork
Create: Interoctive
valkyrien skies
eureka airships
Embeddium
And start the game and go into the world
Log File
Logs were lost during cleanup computer disk
logs.log
Valkyrien Skies (which all of these mods use as a base, to my knowledge) implements Embeddium compatibility on their end using mixin patches; I would suggest directing this question to them.
Bug Description
The other day I wanted to add "Create physics mods to my build: interactive, valkyrien skies, eureka airships, clockwork". These mods worked, but there was a problem with the creatures not being displayed. I looked for the problem for a long time and it turned out that due to the poor compatibility of these mods with Embeddium, they caused a problem in the rendering of entities. I would like to ask the authors of Embeddium when mod compatibility will appear. I would remove Embeddium from the build, but my FPS in the game drops significantly.
You may ask why I wrote about this on Github?
I just wanted to ask when these mods will be compatible.
Reproduction Steps
Install these mods: Create Clockwork Create: Interoctive valkyrien skies eureka airships Embeddium And start the game and go into the world
Log File
Logs were lost during cleanup computer disk logs.log