It seems Fingerprint.prototype.writeAssetMap gets called multiple times (2 at least) by the build process, I honestly don't know if this is normal or how to go deeper on this topic... so for each call an assetMap.json is written with a different md5 hash, also it seems that each call is incremental, meaning it always have the first's call assets plus new ones found I guess.
Alternatively when using fingerprintAssetMap: false the fileName stays the same in each call and so it gets effectively overwritten by the last writeAssetMap execution, so this "bug" actually always exists, its just hidden when using the default value fingerprintAssetMap: false.
Patch/Fix
There's prob a better way to do this, but for now, save the assetMapHash for latter reuse, so we basically overwrite the file, like when using fingerprintAssetMap: false
Overview
When using the option
fingerprintAssetMap: true
you end up with two different versions of the assetMap.json by default i.e.assetMapPath - Default: 'assets/assetMap-HASH.json'
It seems
Fingerprint.prototype.writeAssetMap
gets called multiple times (2 at least) by the build process, I honestly don't know if this is normal or how to go deeper on this topic... so for each call an assetMap.json is written with a different md5 hash, also it seems that each call is incremental, meaning it always have the first's call assets plus new ones found I guess.Alternatively when using
fingerprintAssetMap: false
thefileName
stays the same in each call and so it gets effectively overwritten by the last writeAssetMap execution, so this "bug" actually always exists, its just hidden when using the default valuefingerprintAssetMap: false
.Patch/Fix
There's prob a better way to do this, but for now, save the assetMapHash for latter reuse, so we basically overwrite the file, like when using
fingerprintAssetMap: false
Related Issues
122