When a creature's health reaches 0, it doesn't properly die - it triggers the death animation and stops moving, but hovering over it with the mouse still shows its name and Spore doesn't class it as "dead" - it doesn't contribute to the Kill goal in adventures.
When a creature's health reaches 0, it doesn't properly die - it triggers the death animation and stops moving, but hovering over it with the mouse still shows its name and Spore doesn't class it as "dead" - it doesn't contribute to the Kill goal in adventures.