emeric636 / andengine

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Problem while attempting to create a translucent RenderSurfaceView #5

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Hello.

First of all, thank you for your OpenGL framework, which is very handy (BTW, I 
have some suggestions concerning some minor architectural concerns that I will 
take time to deliver to you).

I'm currently trying to make the RenderSurfaceView translucent, with no 
success. Before invoking the "applyRenderer()" method, I invoke a 
"getHolder().setFormat(PixelFormat.TRANSLUCENT)" on the RenderSurfaceView 
instance (as suggested in the GLSurfaceView Android documentation), but this 
does not seem to produce any effect.

Could you indicate how to achieve that, please? Thank you for your support and 
your time. Regards,
Édouard

Original issue reported on code.google.com by the.edou...@gmail.com on 22 Sep 2010 at 6:42