Open jhlee0918 opened 3 years ago
This issue can occur when the model the BVH is applied to does not have identical bone rotations in its rest pose as when the file was recorded as. I haven't found a good solution yet.
Thank you for answering. I use new avatar that fits perfectly in my bvh file, can it give good results?
I think it should work.
Hello!I have encountered the same problem. Have you resolved it?
@LazyLanGouDog It's been a few years, so I don't remember exactly, but I solved it by correcting the coordinate system. GL.
Thank you for your reply!
Sorry to bother you, I am a novice. I have another question. In addition to correcting the coordinate system, do I need to ensure that the BVH file and the character model's rest pose are consistent?
@LazyLanGouDog It's been a few years, so I don't remember exactly, but I solved it by correcting the coordinate system. GL.
Thank you very much. Following your prompt, I have now successfully resolved the issue!Thanks you!
@LazyLanGouDog Sorry for late reply. I'm glad you solved it. I wish you a nice day.
I imported the motion-captured file I shot myself, It is distorted and played as shown in the picture below. I want to know if there are any mistakes I made.
The bvh file that I have can be played directly in OpenGL without special editing.
When played in Unity, it plays as follows.