Open Kalimocho opened 1 year ago
The VMC protocol sender can only send information as it applies to the currently loaded model. If the model has bones assigned as eye bones in the humanoid avatar configuration, VSeeFace will not set the eye look Blend Shape Clips and only move the eyes by using the eye bones. Note that the eye bone orientation may be different in Blender than for a VRM model with normalized bone rotations due to VRM's pose freeze.
thanks a lot, thanks for your answers, another issue i found is everytime i blink vseeface gets it as a look down shapekey.
The pupil cannot be tracked as the eye closes, so it may get misdetected.
I love the app, i'm using it to send lipsync and blink data to blender, i'd love if it could send properly eyes movement, shapekeys lookup down left n right aren't realiable.