emilianavt / VSeeFaceReleases

This is a release repository used for posting releases of VSeeFace
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[Feature request] Customize lighting angle #40

Closed JL102 closed 5 months ago

JL102 commented 5 months ago

I would greatly appreciate the ability to change the angle of the light being cast on my character. I did a livestream with a friend who had a PNGtuber, and in order to make my character's lighting vaguely match her art's lighting, she had to horizontally flip my video stream. But still, it wasn't the greatest match.

I was going to try and contribute this feature myself, but I was disappointed to find that VSeeFace is closed source, so I can't contribute this feature. I would greatly appreciate if you would be able to add this, maybe just as a bunch of sliders inside the Lighting Settings modal dialog. Even something as simple as 3 sliders, x y and z, directly mapping to Unity's transform coordinates. Doesn't have to be intuitive or easy, I would just really like to be able to edit the angle at all.

Thanks for considering!

emilianavt commented 5 months ago

You can adjust the lighting with Ctrl + left click. Pressing "D" will reset it. The currently set light position can be saved in the "Light settings" window.

JL102 commented 5 months ago

You can adjust the lighting with Ctrl + left click. Pressing "D" will reset it. The currently set light position can be saved in the "Light settings" window.

@emilianavt omg, thank you, I had no idea! FYI: I don't think this info is in the help text on https://www.vseeface.icu. Earlier, before I wrote this request, I did a search for every mention of the word 'light' and couldn't find any mention of how to change the lighting angle. The only related thing I could find was info on how to set up the unity editor to match VSeeFace's default lighting settings. Just now, I searched for 'ctrl' and still don't see it documented.

emilianavt commented 5 months ago

It is listed on the "Help" screen inside VSeeFace, but you are right, it's missing on the website. Thank you for letting me know, I'll add it to the FAQ.