Closed Noth-Shian closed 2 years ago
Just set the value being set in the animation to 1 for the whole duration. The animation is applied weighted by the blendshape weight, so the 1 will end up being the value of the blendshape. The current animation probably does not do what it is supposed to do. However, you will need to use a float animator parameter instead of an integer one, since the value will be from 0 to 1 rather than from 0 to 100.
Thank you so much :)
I mean, when Right eye is 50% closed put a value of 50 on an integer parameter for animations and blendtrees... A more reliable way to do this: