emilianavt / VSeeFaceSDK

The VSeeFace SDK for Unity is used to export models in the VSFAvatar format.
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Can i get a Blendshape weight and put it in an Animator parameter? #21

Closed Noth-Shian closed 1 year ago

Noth-Shian commented 1 year ago

I mean, when Right eye is 50% closed put a value of 50 on an integer parameter for animations and blendtrees... A more reliable way to do this: image

emilianavt commented 1 year ago

Just set the value being set in the animation to 1 for the whole duration. The animation is applied weighted by the blendshape weight, so the 1 will end up being the value of the blendshape. The current animation probably does not do what it is supposed to do. However, you will need to use a float animator parameter instead of an integer one, since the value will be from 0 to 1 rather than from 0 to 100.

Noth-Shian commented 1 year ago

Thank you so much :)